Sunday 10 May 2015

Exp 2: The Marker

Concepts

Frank Lloyd Wright:
* His use of solid prisms which intersect each other to create a visually interesting and balanced overall structure
* His use of patterns in details such as windows and bricks/stones/walls
* Sharp geometries; the use of hard angles and straight lines that accentuate the corners
* A repetition of shapes and angles in the one building, creating a theme for each structure
* When broken down, Wright's structures are often comprised as stacked prisms
* Straight lines and hard angles lead the viewers eye around the building, creating a visual journey
* Most of his building, especially the Prairie houses, feel stable and grounded. He achieves this through the angular, straight architecture and his use of materials
* Going off the previous point, there is an immense sense of weight to a lot of his structures, giving them a monumental quality 
Sou Fujimoto:
* Fujimoto often repeats geometries throughout his structure
* His buildings give off a feeling of incompletion
* Many of his structures resemble a wireframe you might see in a digital model, giving it a skeletal, bare feeling
* Fujimoto, like Wright, stacks prisms and geometries to generate forms
* Due to the bare feel of the structures they often feel fragile
* There is an organic feeling of growth juxtaposed with man-made materials and geometries
* The light feeling of the structures have an atmospheric quality

Joint concept: A combination of Fujimoto's skeletal wires used to emulate the organicity of
growth, heavily contrasting the solidness and undeniable weight explored by Frank Lloyd Wright.

Axonometrics




Frank Lloyd Wright's: Stable, Solid, Intersecting




Sou Fujimoto's: Open, Incomplete, Organic

Grasshopper Generated:





Exploration into 'blobitecture'


Textures: Light to Dark


Creation of the Marker